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How to create a snake game in c programming

 How to create a snake game in c programming


Mini Project:

This Mini Project in C Snake Game is a simple console application without graphics. In this project, you can play the popular “Snake Game” just as you did elsewhere. You must use the up, down, right, or left arrows to move the snake.


Food is provided on several screen links for the snake to eat. Each time the snake eats food, its length will be increased by one thing and the school.


Activities used in the Snake Game Project in C

Many activities have been used in this Snake mini-project. Here, I will simply write below and describe the functions "gotoxy", "GotoXY", and "delays" as they are some of the most important functions used in this program and in many smaller functions in C.


blank record ()

empty load ()

Empty delay (double long)

Void Move ()

Empty food ()

Empty print ()

Empty Bend ()

Points ()

Empty boarder ()

Down ()

Void Left ()

Up ()

Void Right ()

Empty ExitGame ()


C-Coding For Game 


#include <stdio.h>

#include <time.h>

#include <stdlib.h>

#include <conio.h>

#include<time.h>

#include<ctype.h>

#include <time.h>

#include <windows.h>

#include <process.h>


#define UP 72

#define DOWN 80

#define LEFT 75

#define RIGHT 77


int length;

int bend_no;

int len;

char key;

void record();

void load();

int life;

void Delay(long double);

void Move();

void Food();

int Score();

void Print();

void gotoxy(int x, int y);

void GotoXY(int x,int y);

void Bend();

void Boarder();

void Down();

void Left();

void Up();

void Right();

void ExitGame();

int Scoreonly();


struct coordinate

{

    int x;

    int y;

    int direction;

};


typedef struct coordinate;


coordinate head, bend[500],food,body[30];


int main()

{


    char key;


    Print();


    system("cls");


    load();


    length=5;


    head.x=25;


    head.y=20;


    head.direction=RIGHT;


    Boarder();


    Food(); //to generate food coordinates initially


    life=3; //number of extra lives


    bend[0]=head;


    Move();   //initialing initial bend coordinate


    return 0;


}


void Move()

{

    int a,i;


    do

    {


        Food();

        fflush(stdin);


        len=0;


        for(i=0; i<30; i++)


        {


            body[i].x=0;


            body[i].y=0;


            if(i==length)


                break;


        }


        Delay(length);


        Boarder();


        if(head.direction==RIGHT)


            Right();


        else if(head.direction==LEFT)


            Left();


        else if(head.direction==DOWN)


            Down();


        else if(head.direction==UP)


            Up();


        ExitGame();


    }

    while(!kbhit());


    a=getch();


    if(a==27)


    {


        system("cls");


        exit(0);


    }

    key=getch();


    if((key==RIGHT&&head.direction!=LEFT&&head.direction!=RIGHT)||(key==LEFT&&head.direction!=RIGHT&&head.direction!=LEFT)||(key==UP&&head.direction!=DOWN&&head.direction!=UP)||(key==DOWN&&head.direction!=UP&&head.direction!=DOWN))


    {


        bend_no++;


        bend[bend_no]=head;


        head.direction=key;


        if(key==UP)


            head.y--;


        if(key==DOWN)


            head.y++;


        if(key==RIGHT)


            head.x++;


        if(key==LEFT)


            head.x--;


        Move();


    }


    else if(key==27)


    {


        system("cls");


        exit(0);


    }


    else


    {


        printf("\a");


        Move();


    }

}


void gotoxy(int x, int y)

{


    COORD coord;


    coord.X = x;


    coord.Y = y;


    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);


}

void GotoXY(int x, int y)

{

    HANDLE a;

    COORD b;

    fflush(stdout);

    b.X = x;

    b.Y = y;

    a = GetStdHandle(STD_OUTPUT_HANDLE);

    SetConsoleCursorPosition(a,b);

}

void load()

{

    int row,col,r,c,q;

    gotoxy(36,14);

    printf("loading...");

    gotoxy(30,15);

    for(r=1; r<=20; r++)

    {

        for(q=0; q<=100000000; q++); //to display the character slowly

        printf("%c",177);

    }

    getch();

}

void Down()

{

    int i;

    for(i=0; i<=(head.y-bend[bend_no].y)&&len<length; i++)

    {

        GotoXY(head.x,head.y-i);

        {

            if(len==0)

                printf("v");

            else

                printf("*");

        }

        body[len].x=head.x;

        body[len].y=head.y-i;

        len++;

    }

    Bend();

    if(!kbhit())

        head.y++;

}

void Delay(long double k)

{

    Score();

    long double i;

    for(i=0; i<=(10000000); i++);

}

void ExitGame()

{

    int i,check=0;

    for(i=4; i<length; i++) //starts with 4 because it needs minimum 4 element to touch its own body

    {

        if(body[0].x==body[i].x&&body[0].y==body[i].y)

        {

            check++;    //check's value increases as the coordinates of head is equal to any other body coordinate

        }

        if(i==length||check!=0)

            break;

    }

    if(head.x<=10||head.x>=70||head.y<=10||head.y>=30||check!=0)

    {

        life--;

        if(life>=0)

        {

            head.x=25;

            head.y=20;

            bend_no=0;

            head.direction=RIGHT;

            Move();

        }

        else

        {

            system("cls");

            printf("All lives completed\nBetter Luck Next Time!!!\nPress any key to quit the game\n");

            record();

            exit(0);

        }

    }

}

void Food()

{

    if(head.x==food.x&&head.y==food.y)

    {

        length++;

        time_t a;

        a=time(0);

        srand(a);

        food.x=rand()%70;

        if(food.x<=10)

            food.x+=11;

        food.y=rand()%30;

        if(food.y<=10)


            food.y+=11;

    }

    else if(food.x==0)/*to create food for the first time coz global variable are initialized with 0*/

    {

        food.x=rand()%70;

        if(food.x<=10)

            food.x+=11;

        food.y=rand()%30;

        if(food.y<=10)

            food.y+=11;

    }

}

void Left()

{

    int i;

    for(i=0; i<=(bend[bend_no].x-head.x)&&len<length; i++)

    {

        GotoXY((head.x+i),head.y);

        {

            if(len==0)

                printf("<");

            else

                printf("*");

        }

        body[len].x=head.x+i;

        body[len].y=head.y;

        len++;

    }

    Bend();

    if(!kbhit())

        head.x--;


}

void Right()

{

    int i;

    for(i=0; i<=(head.x-bend[bend_no].x)&&len<length; i++)

    {

        //GotoXY((head.x-i),head.y);

        body[len].x=head.x-i;

        body[len].y=head.y;

        GotoXY(body[len].x,body[len].y);

        {

            if(len==0)

                printf(">");

            else

                printf("*");

        }

        /*body[len].x=head.x-i;

        body[len].y=head.y;*/

        len++;

    }

    Bend();

    if(!kbhit())

        head.x++;

}

void Bend()

{

    int i,j,diff;

    for(i=bend_no; i>=0&&len<length; i--)

    {

        if(bend[i].x==bend[i-1].x)

        {

            diff=bend[i].y-bend[i-1].y;

            if(diff<0)

                for(j=1; j<=(-diff); j++)

                {

                    body[len].x=bend[i].x;

                    body[len].y=bend[i].y+j;

                    GotoXY(body[len].x,body[len].y);

                    printf("*");

                    len++;

                    if(len==length)

                        break;

                }

            else if(diff>0)

                for(j=1; j<=diff; j++)

                {

                    /*GotoXY(bend[i].x,(bend[i].y-j));

                    printf("*");*/

                    body[len].x=bend[i].x;

                    body[len].y=bend[i].y-j;

                    GotoXY(body[len].x,body[len].y);

                    printf("*");

                    len++;

                    if(len==length)

                        break;

                }

        }

        else if(bend[i].y==bend[i-1].y)

        {

            diff=bend[i].x-bend[i-1].x;

            if(diff<0)

                for(j=1; j<=(-diff)&&len<length; j++)

                {

                    /*GotoXY((bend[i].x+j),bend[i].y);

                    printf("*");*/

                    body[len].x=bend[i].x+j;

                    body[len].y=bend[i].y;

                    GotoXY(body[len].x,body[len].y);

                    printf("*");

                    len++;

                    if(len==length)

                        break;

                }

            else if(diff>0)

                for(j=1; j<=diff&&len<length; j++)

                {

                    /*GotoXY((bend[i].x-j),bend[i].y);

                    printf("*");*/

                    body[len].x=bend[i].x-j;

                    body[len].y=bend[i].y;

                    GotoXY(body[len].x,body[len].y);

                    printf("*");

                    len++;

                    if(len==length)

                        break;

                }

        }

    }

}

void Boarder()

{

    system("cls");

    int i;

    GotoXY(food.x,food.y);   /*displaying food*/

    printf("F");

    for(i=10; i<71; i++)

    {

        GotoXY(i,10);

        printf("!");

        GotoXY(i,30);

        printf("!");

    }

    for(i=10; i<31; i++)

    {

        GotoXY(10,i);

        printf("!");

        GotoXY(70,i);

        printf("!");

    }

}

void Print()

{

    //GotoXY(10,12);

    printf("\tWelcome to the mini Snake game.(press any key to continue)\n");

    getch();

    system("cls");

    printf("\tGame instructions:\n");

    printf("\n-> Use arrow keys to move the snake.\n\n-> You will be provided foods at the several coordinates of the screen which you have to eat. Everytime you eat a food the length of the snake will be increased by 1 element and thus the score.\n\n-> Here you are provided with three lives. Your life will decrease as you hit the wall or snake's body.\n\n-> YOu can pause the game in its middle by pressing any key. To continue the paused game press any other key once again\n\n-> If you want to exit press esc. \n");

    printf("\n\nPress any key to play game...");

    if(getch()==27)

        exit(0);

}

void record()

{

    char plname[20],nplname[20],cha,c;

    int i,j,px;

    FILE *info;

    info=fopen("record.txt","a+");

    getch();

    system("cls");

    printf("Enter your name\n");

    scanf("%[^\n]",plname);

    //************************

    for(j=0; plname[j]!='\0'; j++) //to convert the first letter after space to capital

    {

        nplname[0]=toupper(plname[0]);

        if(plname[j-1]==' ')

        {

            nplname[j]=toupper(plname[j]);

            nplname[j-1]=plname[j-1];

        }

        else nplname[j]=plname[j];

    }

    nplname[j]='\0';

    //*****************************

    //sdfprintf(info,"\t\t\tPlayers List\n");

    fprintf(info,"Player Name :%s\n",nplname);

    //for date and time


    time_t mytime;

    mytime = time(NULL);

    fprintf(info,"Played Date:%s",ctime(&mytime));

    //**************************

    fprintf(info,"Score:%d\n",px=Scoreonly());//call score to display score

    //fprintf(info,"\nLevel:%d\n",10);//call level to display level

    for(i=0; i<=50; i++)

        fprintf(info,"%c",'_');

    fprintf(info,"\n");

    fclose(info);

    printf("Wanna see past records press 'y'\n");

    cha=getch();

    system("cls");

    if(cha=='y')

    {

        info=fopen("record.txt","r");

        do

        {

            putchar(c=getc(info));

        }

        while(c!=EOF);

    }

    fclose(info);

}

int Score()

{

    int score;

    GotoXY(20,8);

    score=length-5;

    printf("SCORE : %d",(length-5));

    score=length-5;

    GotoXY(50,8);

    printf("Life : %d",life);

    return score;

}

int Scoreonly()

{

    int score=Score();

    system("cls");

    return score;

}

void Up()

{

    int i;

    for(i=0; i<=(bend[bend_no].y-head.y)&&len<length; i++)

    {

        GotoXY(head.x,head.y+i);

        {

            if(len==0)

                printf("^");

            else

                printf("*");

        }

        body[len].x=head.x;

        body[len].y=head.y+i;

        len++;

    }

    Bend();

    if(!kbhit())

        head.y--;

}


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